For somebody who spent most of his childhood learning to be a writer, I do spend a lot of time and energy on artwork.

Here, then, are the fruits of my labor, as well as some stuff that's not by me but I paid for 'cause I can't draw worth shit.

Tools of the Trade

I use a fair bit of software to get all my art the way I like it, but the programs I use the most are:

Bryce 6.0: It's not the most flexible or capable 3d program out there, but it can make some incredibly realistic environments if you tweak it just right. Even when I use models made for other programs (like 3DS or Lightwave), I'd rather do environmental renders in Bryce.

Adobe Photoshop CS3 Ah, Photoshop, how do I love thee, let me count the ways... When tewaking the images in-render doesn't pan out, I always fall back on Photoshop to finish the render for me. Several pieces here were finished in Photoshop.

Adobe Illustrator CS3: Manipulating vector graphics is one of the few drawing-related things I can do reasonably well, and Illustrator is one of the best vector programs out there. Most of my Illustrator work are doodles, but I'm learning as I go.

Programs I'd like to learn and use include

3DS Max, Maya or any other heavy rendering software. I've got ideas that I think I can pull off in 3DS Max, but for some reason it chokes and whimpers on my computer, so I can't run it with any degree of actual functionality. Maybe someday, though...

Mal's Art Collection