<Zibblsnrt> You do know that since you just started with bryce a few days ago you disgust me, right?
Deseret
Morning: This is the picture that inspired the quote above. ^_^
I had this particular image in mind well before I started working in 3d
artwork, and so once I had the program and had done a few trial runs on
the program, I began work on the project now titled Deseret Morning.
This particular image shows the Mormon Exodus fleet from my IAS setting sitting on the ground, waiting for the signal to take off and flee the evil forces of secular humanism and the New Worlds Order they plan on imposing on the rest of the cosmos...
Deseret
Launch: ...and there's the takeoff! Four of the several dozen Exodus
colony ships in the initial launch phase, racing away from the vast Utah
deserts.
Admittedly, with this piece I fudged plausibility a bit in exchange for decent visuals. Obviously huge colony arks like these couldn't (or shouldn't, at any rate) launch so close together without the risk of the shockwaves from their engines causing massive damage to the fleet. But a properly-spaced Exodus fleet doesn't make for the incredibly cool images, so I cheated.
But then, I can get away with that in art. ^_^
Masaq'
Orbital: This was a bit of fanart I did for Iain M. Banks' Culture
novels. Specifically, the orbital named is from his novel Look to Windward,
although if I remember correctly there isn't a specific city or landscape
in the book that matches the scene; I just liked the idea of doing a Orbital
scene.
In late 2005, I was contacted by creatures from a group called Authentic Entertainment who wanted to buy this picture for use as stock footage in a TV documentary titled The Other Nostradamus (which aired not too long ago on the History Channel). Since they offered a fair price, I agreed. I guess this makes me a professional. Or just damn lucky, I suppose.
On
The Deck: The second in my Culture series, this was an attempt
at doing what it'd look like from the top deck of a General Systems Vehicle,
the massive multi-kilometer super starships in Banks' universe. These things
were so big that from the top, they didn't look like proper spaceships,
but like mobile landmasses. This particular ship is the GSV Suppressed Transmission
(entirely my own creation).
This picture was also picked up by Authentic Entertainment for use in their documentary. Sadly, this one didn't make the cut for broadcast.
And
Then There Were Four: A tribute piece I did in honor of the space
shuttle Columbia. One of the simplest pieces in my gallery, and one of the
best.
Slip
The Bonds Of Earth... and Fly: Another space shuttle picture, this
time just because I liked the idea of a high-altitude shot of the shuttle
soaring. Originally I was going to use this one in a LiveJournal icon, but
the picture looks so good in large format that I felt it was worth presenting
here.
The
Quantum Dragon: This is an image of the VRDET Interdimensional
Gateway from the Jihad Universe. The Gateway was designed to poke holes
into other universes and let the PCs rampage save the day when called
for. It was the (in-game) creation of my alter ego, and probably the thing
that made him a leader in the Jihad.
The picture in particular was created about a year ago, as a visual aid for the Jihad Universe 3.0 campaign, since it was based out of the old VRDET HQ and the Gate became a central part of how the story came along. That, and I was itching for an excuse to model the damn thing properly; I've had that monster in my head since 1997!
Pale
Blue Dot: A visual riff on a famous picture from Voyager 2, and
an equally famous quote by the late Dr. Carl Sagan. It's very simple, but
effective. I like that.
I intended this as a desktop wallpaper, and it's sized appropriately for a 1280x960 desktop. YMMV.
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Ancestral
Earth and Cambrian Snowscape are two new pieces
I did as a volunteer effort for the Daily
Kos convention fundraiser Kosmos. Kosmos is a collection
of excellent science columns that've run on Daily Kos over the last year
and a half or so, and it was for that reason I volunteered my services.
Look for Kosmos on Amazon and Barnes & Noble sometime in the spring of 2006. All proceeds go to the Yearly Kos convention fund.
Dan Simmons is one of my favorite authors, and I especially liked his most recent science-fiction books Illium and Olympos. I mean, hell. It's got Greek gods battling robots and extrdimensional monsters. How cool is that, huh? Anyway, some of the imagery in Olympos got me inspired, so I ended up creating the following pieces:
The
Atlantic Breach was a trench cut down the center of the Atlantic
Ocean by posthuman entities, for reasons that remain mysterious. They probably
felt it was a good idea at the time...
The
Equatorial and Polar Rings, a million artificial structures put
in place around the Earth to support the posthumans' curious plans for the
human race.
The
Eiffelbahn, a continent-spanning cablecar network put in place
by the last human ruler of Earth. Apparently he thought it was funny to
use replicas of the Eiffel Tower (destroyed many years before) as the pylons
for his transport system.
"From
the edge of the city, it looks like a pencil mark on the sky. All of the
sky.": Nothing particularly special here, just my impression
of what a space elevator would look like on the horizon. This one was quick
and dirty, but it came out looking pretty sweet, don't you think?
And for the last bit of 3d work here, we have Strange Skies.
This is the backdrop image for the Discordian Sky website, presented here
so you can actually see all of it without the clutter in the way.
In addition to my dabbling with 3d work, I also have a bit of a fascination with doing stuff in Illustrator. My work here is hampered a bit by the fact that I can't draw worth shit, but regardless I've still got something of a flair for design, and I'm quite happy with my designs.
Non
Armes Sed Artes Partitur Victoria: This was an emblem I designed
for a pulp supers/Global Frequency-style campaign based loosely
on the Jihad Universe. The campaign itself is on hold until my players finish
Jihad Universe 3.0, but I think the logo's nice enough to share ahead
of schedule.
Deus
Ex Machina: Another Jihad Universe inspired doodle, this one is
a basic terminal station featuring the JU's favorite AI character (who also
happens to be one of mine). I did several of these as part of an experiment
to expand my skillset, and of the lot I think this one came out best.
Industry
For The People!: This was a bit of a joke on my part. I liked the
idea of doing transhumanist propaganda with something of a classic Soviet
art style, and I had just bought a package of Communist poster fonts that
came with a dingbat set, and well... you see what happened. Not entirely
serious, but I like it just the same.
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These
are my largest and best Illustrator creations ever. I built them for the
Shining Spiral fanfic world (see the Worldbuilding
page for details) when the scale of the thing demanded a proper map for
the authors to figure out what was happening where.
The map on the right was the first pass, when the setting was a bit overloaded with stuff and a more confusing overall. The map on the left came from a revised version of the setting, with more consideration given to the overall scale of the galaxy in general.
The drawing of the grinning goofus in the header wasn't done by me. This is because I can't draw without several hundred dollars worth of expensive image-massaging software. Instead, the picture was done by Robert DeJesus for an ID badge I bought at a con a couple years back. I liked the picture so much (and everybody who's seen it and me think it's an uncanny likeness) that I've made it my default likeness on the Internets.
And now you know... the rest of the story!
I use a fair bit of software to get all my art the way I like it, but the programs I use the most are:
Bryce 5.0: It's not the most flexible or capable 3d program out there, but it can make some incredibly realistic environments if you tweak it just right. Even when I have to use models made for other programs (like 3DS or Lightwave), I'd rather do environmental renders in Bryce.
Adobe Photoshop CS: Ah, Photoshop, how do I love thee, let me count the ways... When tewaking the images in-render doesn't pan out, I always fall back on Photoshop to finish the render for me. Several pieces here were finished in Photoshop.
Adobe Illustrator CS: Manipulating vector graphics is one of the few drawing-related things I can do reasonably well, and Illustrator is one of the best vector programs out there. Most of my Illustrator work are doodles, but I'm learning as I go.
Programs I'd like to learn and use include
3DS Max, Maya or any other heavy rendering software. I've got ideas that I think I can pull off in 3DS Max, but for some reason it chokes and whimpers on my computer, so I can't run it with any degree of actual functionality. Maybe someday, though...